Coding
Extensions to the PAWN language, designed for simplifying coding itself. |
y_hooks
Function hooking without the overhead and complexities of ALS.
y_inline
Inline functions.
y_malloc
Dynamic memory allocation from the heap.
y_remote
Compile-time parameter checks for remote function calls.
y_stringhash
Compile-time string hashing (non-cryptographic), using Bernstein or FNV-1.
y_timers
Compile-time parameter checks for timer functions.
y_va
Enables pass-through of variable function parameters to other variable parameter functions.
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Core
Useful functions used extensively by YSI. |
y_als
Return and parameter definitions for default callbacks.
y_cell
Bit manipulations from Hackers Delight.
y_debug
Optional debugging features (prints and conditional code).
y_master
Multi-script code execution. Allows multiple parallel running scripts to talk to each other and negotiate which of them will control one aspect of a server's features.
y_testing
Unit test framework.
y_utils
Even more minor functions. "strcpy", "IsNumeric" etc.
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Data
Data structures. |
y_bintree
Binary tree creation and manipulation.
y_bit
Compressed bit arrays for storing more than 32 true/false values.
y_iterate
"foreach" keyword definition for spare arrays and custom iterators.
y_jaggedarray
Multi-dimensional arrays with different sizes for each row of the second dimension.
y_playerarray
Arrays optimised for storing a set of SA-MP players.
y_playerset
Multiple representations of collections of players, and functions that can generically take any of the representations (y_playerarray, y_groups, regular arrays, and single players).
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Extra
Commands which increase YSI's functionality, but constrain its flexibility. |
y_extra_languages
"/language" command for allowing a user to change their language.
y_extra_other
"/commands" to list all commands, and "/help" to display help on a single command.
y_extra_users
"/login" and "/register" for the user system.
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Players
Features relating directly to information that varies per-player. |
y_groups
Stores collections of players, for example admin teams, factions, or gangs. Can control permissions for many other libraries.
y_languages
What language a player is, and what languages are available.
y_text
An adstraction over all of SA-MP's various text systems, disply information is defined in a style file and text is defined for multiple languages.
y_users
Login and registration systems. Supports INI files and mySQL for data storage.
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Server
Functions to control operation of the server itself. |
y_colors
Alias for y_colours.
y_colours
Defines X11 colours and more.
y_flooding
Restrict multiple connections from the same IP.
y_lock
Restrict a mode to run only on a single server's IP address.
y_punycode
Translate between unicode and punycode text encodings.
y_scriptinit
Adds a new callback "OnScriptInit" that is called accurately at the start of both gamemodes and filterscripts.
y_td
Text Draw styles.
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Storage
Access to permanent storage formats. |
y_amx
Information on the currently running script itself (segments, functions, etc).
y_bitmap
.bmp file writing.
y_ini
.ini file reading and writing, including sections and comments.
y_php
Communication with a PHP server running on the same host.
y_svar
Adds the "svar" array keyword for automated server-wide data storage and loading.
y_uvar
Adds the "uvar" array keyword for automated pre-player data storage and loading.
y_xml
.xml file reading and writing.
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Visual
Client in-game effects. |
y_areas
Player location detection and zone definitions.
y_classes
Advanced class selection, can add and remove classes from the selection screen dynamically.
y_commands
Server commands that the player can use, optimised for large numbers of commands and per-player permissions.
y_dialog
Dialogs without required unique IDs, and with inline function support.
y_properties
Things players can buy such as shops or houses.
y_races
Provides a simple interface for creating and running races of many different types.
y_zonenames
Displays San Andreas area names on entry.
y_zonepulse
Adds interesting flashing effects beyond the standard on/off flash to radar gang zone markers.
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